feat: extended blocks rotation
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@@ -11,7 +11,7 @@
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"light-passing": true,
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"sky-light-passing": true,
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"size": [1, 2, 1],
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"rotation": "pipe",
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"rotation": "pane",
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"model": "aabb",
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"hitbox": [0.0, 0.0, 0.8, 1.0, 2.0, 0.2]
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"hitbox": [0.0, 0.0, 0.0, 1.0, 2.0, 0.2]
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}
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@@ -0,0 +1,6 @@
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{
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"sounds": [
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"blocks/door_open",
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"blocks/door_close"
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]
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}
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@@ -0,0 +1,13 @@
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function on_interact(x, y, z)
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local inc = 1
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if block.get_user_bits(x, y, z, 0, 1) > 0 then
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inc = 3
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block.set_user_bits(x, y, z, 0, 1, 0)
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audio.play_sound("blocks/door_close", x+0.5, y+1, z+0.5, 1, 1)
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else
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block.set_user_bits(x, y, z, 0, 1, 1)
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audio.play_sound("blocks/door_open", x+0.5, y+1, z+0.5, 1, 1)
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end
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block.set_rotation(x, y, z, (block.get_rotation(x, y, z) + inc) % 4)
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return true
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end
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