update 'hitbox' property semantics
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@@ -143,9 +143,10 @@ void CameraControl::switchCamera() {
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}
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void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
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offset = glm::vec3(0.0f, 0.7f, 0.0f);
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offset = glm::vec3(0.0f, 0.0f, 0.0f);
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if (auto hitbox = player->getHitbox()) {
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offset.y += hitbox->halfsize.y * (0.7f/0.9f);
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if (settings.shaking.get() && !input.cheat) {
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offset += updateCameraShaking(*hitbox, delta);
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}
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