update 'hitbox' property semantics

This commit is contained in:
MihailRis
2024-07-10 02:34:53 +03:00
parent 37f28a768c
commit 91230ecbeb
6 changed files with 7 additions and 6 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ entityid_t Entities::spawn(
const auto& tsf = registry.emplace<Transform>(
entity, position, glm::vec3(1.0f), glm::mat3(1.0f), glm::mat4(1.0f), true);
auto& body = registry.emplace<Rigidbody>(
entity, true, Hitbox {def.bodyType, position, def.hitbox}, std::vector<Sensor>{});
entity, true, Hitbox {def.bodyType, position, def.hitbox*0.5f}, std::vector<Sensor>{});
body.sensors.resize(def.radialSensors.size() + def.boxSensors.size());
for (auto& [i, box] : def.boxSensors) {