update 'hitbox' property semantics
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@@ -20,7 +20,7 @@ struct EntityDef {
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std::vector<std::string> components;
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BodyType bodyType = BodyType::DYNAMIC;
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glm::vec3 hitbox {0.5f};
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glm::vec3 hitbox {0.25f};
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std::vector<std::pair<size_t, AABB>> boxSensors {};
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std::vector<std::pair<size_t, float>> radialSensors {};
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std::string rigName = name;
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