refactor: complete 'lua' namespace use

This commit is contained in:
MihailRis
2024-06-11 13:51:11 +03:00
parent 90bc86408b
commit 913e5983b1
26 changed files with 370 additions and 359 deletions
+9 -9
View File
@@ -37,7 +37,7 @@ static void validate_slotid(int slotid, Inventory* inv) {
}
}
static int l_inventory_get(lua_State* L) {
static int l_inventory_get(lua::State* L) {
auto invid = lua::tointeger(L, 1);
auto slotid = lua::tointeger(L, 2);
auto inv = get_inventory(invid);
@@ -48,7 +48,7 @@ static int l_inventory_get(lua_State* L) {
return 2;
}
static int l_inventory_set(lua_State* L) {
static int l_inventory_set(lua::State* L) {
auto invid = lua::tointeger(L, 1);
auto slotid = lua::tointeger(L, 2);
auto itemid = lua::tointeger(L, 3);
@@ -63,13 +63,13 @@ static int l_inventory_set(lua_State* L) {
return 0;
}
static int l_inventory_size(lua_State* L) {
static int l_inventory_size(lua::State* L) {
auto invid = lua::tointeger(L, 1);
auto inv = get_inventory(invid);
return lua::pushinteger(L, inv->size());
}
static int l_inventory_add(lua_State* L) {
static int l_inventory_add(lua::State* L) {
auto invid = lua::tointeger(L, 1);
auto itemid = lua::tointeger(L, 2);
auto count = lua::tointeger(L, 3);
@@ -81,7 +81,7 @@ static int l_inventory_add(lua_State* L) {
return lua::pushinteger(L, item.getCount());
}
static int l_inventory_get_block(lua_State* L) {
static int l_inventory_get_block(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
@@ -89,7 +89,7 @@ static int l_inventory_get_block(lua_State* L) {
return lua::pushinteger(L, id);
}
static int l_inventory_bind_block(lua_State* L) {
static int l_inventory_bind_block(lua::State* L) {
auto id = lua::tointeger(L, 1);
auto x = lua::tointeger(L, 2);
auto y = lua::tointeger(L, 3);
@@ -98,7 +98,7 @@ static int l_inventory_bind_block(lua_State* L) {
return 0;
}
static int l_inventory_unbind_block(lua_State* L) {
static int l_inventory_unbind_block(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
@@ -106,7 +106,7 @@ static int l_inventory_unbind_block(lua_State* L) {
return 0;
}
static int l_inventory_clone(lua_State* L) {
static int l_inventory_clone(lua::State* L) {
auto id = lua::tointeger(L, 1);
auto clone = level->inventories->clone(id);
if (clone == nullptr) {
@@ -115,7 +115,7 @@ static int l_inventory_clone(lua_State* L) {
return lua::pushinteger(L, clone->getId());
}
static int l_inventory_move(lua_State* L) {
static int l_inventory_move(lua::State* L) {
auto invAid = lua::tointeger(L, 1);
auto slotAid = lua::tointeger(L, 2);
auto invA = get_inventory(invAid, 1);