refactor: complete 'lua' namespace use
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@@ -14,7 +14,7 @@
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using namespace scripting;
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static int l_pack_get_folder(lua_State* L) {
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static int l_pack_get_folder(lua::State* L) {
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std::string packName = lua::tostring(L, 1);
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if (packName == "core") {
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auto folder = engine->getPaths()->getResources().u8string()+"/";
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@@ -29,7 +29,7 @@ static int l_pack_get_folder(lua_State* L) {
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}
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/// @brief pack.get_installed() -> array<string>
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static int l_pack_get_installed(lua_State* L) {
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static int l_pack_get_installed(lua::State* L) {
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auto& packs = engine->getContentPacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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@@ -40,7 +40,7 @@ static int l_pack_get_installed(lua_State* L) {
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}
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/// @brief pack.get_available() -> array<string>
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static int l_pack_get_available(lua_State* L) {
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static int l_pack_get_available(lua::State* L) {
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fs::path worldFolder("");
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if (level) {
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worldFolder = level->getWorld()->wfile->getFolder();
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@@ -62,7 +62,7 @@ static int l_pack_get_available(lua_State* L) {
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return 1;
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}
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static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content* content) {
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static int l_pack_get_info(lua::State* L, const ContentPack& pack, const Content* content) {
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lua::createtable(L, 0, 5);
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lua::pushstring(L, pack.id);
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@@ -123,7 +123,7 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
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/// version: str,
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/// [optional] has_indices: bool
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/// } or nil
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static int l_pack_get_info(lua_State* L) {
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static int l_pack_get_info(lua::State* L) {
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auto packid = lua::tostring(L, 1);
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auto content = engine->getContent();
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@@ -149,7 +149,7 @@ static int l_pack_get_info(lua_State* L) {
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return l_pack_get_info(L, pack, content);
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}
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static int l_pack_get_base_packs(lua_State* L) {
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static int l_pack_get_base_packs(lua::State* L) {
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auto& packs = engine->getBasePacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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