refactor: complete 'lua' namespace use

This commit is contained in:
MihailRis
2024-06-11 13:51:11 +03:00
parent 90bc86408b
commit 913e5983b1
26 changed files with 370 additions and 359 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
using namespace scripting;
static int l_toml_stringify(lua_State* L) {
static int l_toml_stringify(lua::State* L) {
auto value = lua::tovalue(L, 1);
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
@@ -16,7 +16,7 @@ static int l_toml_stringify(lua_State* L) {
}
}
static int l_toml_parse(lua_State* L) {
static int l_toml_parse(lua::State* L) {
auto string = lua::require_string(L, 1);
auto element = toml::parse("<string>", string);
auto value = std::make_unique<dynamic::Value>(element);