refactor: complete 'lua' namespace use

This commit is contained in:
MihailRis
2024-06-11 13:51:11 +03:00
parent 90bc86408b
commit 913e5983b1
26 changed files with 370 additions and 359 deletions
+2 -2
View File
@@ -14,8 +14,8 @@ namespace lua {
void initialize();
void finalize();
bool emit_event(lua_State*, const std::string& name, std::function<int(lua_State*)> args=[](auto*){return 0;});
lua_State* get_main_thread();
bool emit_event(lua::State*, const std::string& name, std::function<int(lua::State*)> args=[](auto*){return 0;});
lua::State* get_main_thread();
}
#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_