refactor: complete 'lua' namespace use
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@@ -14,8 +14,8 @@ namespace lua {
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void initialize();
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void finalize();
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bool emit_event(lua_State*, const std::string& name, std::function<int(lua_State*)> args=[](auto*){return 0;});
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lua_State* get_main_thread();
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bool emit_event(lua::State*, const std::string& name, std::function<int(lua::State*)> args=[](auto*){return 0;});
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lua::State* get_main_thread();
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}
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#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_
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