move 'player.pick' binding handler to Lua
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@@ -23,10 +23,13 @@ size_t Inventory::findEmptySlot(size_t begin, size_t end) const {
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return npos;
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}
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size_t Inventory::findSlotByItem(itemid_t id, size_t begin, size_t end) {
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size_t Inventory::findSlotByItem(
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itemid_t id, size_t begin, size_t end, size_t minCount
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) {
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end = std::min(slots.size(), end);
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for (size_t i = begin; i < end; i++) {
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if (slots[i].getItemId() == id) {
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const auto& stack = slots[i];
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if (stack.getItemId() == id && stack.getCount() >= minCount) {
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return i;
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}
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}
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