move 'player.pick' binding handler to Lua

This commit is contained in:
MihailRis
2024-12-23 12:37:26 +03:00
parent 22d207ba28
commit 9164edf971
6 changed files with 34 additions and 31 deletions
+5 -2
View File
@@ -23,10 +23,13 @@ size_t Inventory::findEmptySlot(size_t begin, size_t end) const {
return npos;
}
size_t Inventory::findSlotByItem(itemid_t id, size_t begin, size_t end) {
size_t Inventory::findSlotByItem(
itemid_t id, size_t begin, size_t end, size_t minCount
) {
end = std::min(slots.size(), end);
for (size_t i = begin; i < end; i++) {
if (slots[i].getItemId() == id) {
const auto& stack = slots[i];
if (stack.getItemId() == id && stack.getCount() >= minCount) {
return i;
}
}