move 'player.pick' binding handler to Lua
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@@ -22,7 +22,9 @@ public:
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ItemStack& getSlot(size_t index);
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size_t findEmptySlot(size_t begin = 0, size_t end = -1) const;
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size_t findSlotByItem(itemid_t id, size_t begin = 0, size_t end = -1);
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size_t findSlotByItem(
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itemid_t id, size_t begin = 0, size_t end = -1, size_t minCount = 1
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);
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inline size_t size() const {
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return slots.size();
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