One step closer to multiplayer
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+2
-1
@@ -27,6 +27,7 @@ public:
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world_load_error(std::string message);
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};
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/* World - holds all world data except the level (chunks and objects) */
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class World : Serializable {
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std::string name;
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std::string generator;
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@@ -157,4 +158,4 @@ public:
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void deserialize(dynamic::Map *src) override;
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};
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#endif /* WORLD_WORLD_H_ */
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#endif /* WORLD_WORLD_H_ */
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