AABB block hitboxes
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+6
-1
@@ -1,11 +1,15 @@
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#include "definitions.h"
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#include <glm/glm.hpp>
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#include "content/Content.h"
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#include "window/Window.h"
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#include "window/Events.h"
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#include "window/input.h"
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#include "voxels/Block.h"
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using glm::vec3;
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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Block* block = new Block("core:air", "air");
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@@ -71,7 +75,7 @@ void setup_definitions(ContentBuilder* builder) {
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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block->hitboxScale = 0.7f;
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block->hitbox.scale(vec3(0.7f), vec3(0.5f, 0.0f, 0.5f));
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builder->add(block);
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block = new Block("base:flower", "flower");
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@@ -79,6 +83,7 @@ void setup_definitions(ContentBuilder* builder) {
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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block->hitbox.scale(vec3(0.7f));
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builder->add(block);
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block = new Block("base:brick", "brick");
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