AABB block hitboxes

This commit is contained in:
MihailRis
2023-11-29 16:36:00 +03:00
parent cad1f6a669
commit 91a6426efe
7 changed files with 86 additions and 17 deletions
+6 -1
View File
@@ -1,11 +1,15 @@
#include "definitions.h"
#include <glm/glm.hpp>
#include "content/Content.h"
#include "window/Window.h"
#include "window/Events.h"
#include "window/input.h"
#include "voxels/Block.h"
using glm::vec3;
// All in-game definitions (blocks, items, etc..)
void setup_definitions(ContentBuilder* builder) {
Block* block = new Block("core:air", "air");
@@ -71,7 +75,7 @@ void setup_definitions(ContentBuilder* builder) {
block->lightPassing = true;
block->obstacle = false;
block->model = BlockModel::xsprite;
block->hitboxScale = 0.7f;
block->hitbox.scale(vec3(0.7f), vec3(0.5f, 0.0f, 0.5f));
builder->add(block);
block = new Block("base:flower", "flower");
@@ -79,6 +83,7 @@ void setup_definitions(ContentBuilder* builder) {
block->lightPassing = true;
block->obstacle = false;
block->model = BlockModel::xsprite;
block->hitbox.scale(vec3(0.7f));
builder->add(block);
block = new Block("base:brick", "brick");