add compatibility with other files
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@@ -38,7 +38,7 @@ LevelController* scripting::controller = nullptr;
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static void load_script(const fs::path& name, bool throwable) {
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auto paths = scripting::engine->getPaths();
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fs::path file = paths->getResources() / fs::path("scripts") / name;
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fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
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std::string src = files::read_string(file);
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auto L = lua::get_main_thread();
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