Generator test mode setting
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-1
@@ -20,7 +20,10 @@ Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEv
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uint matrixSize = (settings.chunks.loadDistance+
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settings.chunks.padding) * 2;
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chunks = new Chunks(matrixSize, matrixSize, 0, 0, world->wfile, events);
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chunks = new Chunks(matrixSize, matrixSize,
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0, 0,
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world->wfile,
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events);
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lighting = new Lighting(chunks);
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chunksController = new ChunksController(this, chunks, lighting, settings.chunks.padding);
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playerController = new PlayerController(this, settings);
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