add that thing
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@@ -163,7 +163,11 @@ bool ChunksController::buildLights(
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return false;
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}
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#include "util/timeutil.hpp"
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void ChunksController::createChunk(const Player& player, int x, int z) const {
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timeutil::ScopeLogTimer log(111);
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if (!player.isLoadingChunks()) {
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if (auto chunk = level.chunks->fetch(x, z)) {
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player.chunks->putChunk(chunk);
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