Content packs structure update
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@@ -3,6 +3,7 @@
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#include <iostream>
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#include <string>
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#include <memory>
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#include <glm/glm.hpp>
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#include "Content.h"
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#include "../voxels/Block.h"
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@@ -10,27 +11,21 @@
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#include "../coders/json.h"
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#include "../typedefs.h"
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#include <glm/glm.hpp>
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#include "ContentPack.h"
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// don't ask
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using glm::vec3;
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using std::cout;
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using std::cerr;
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using std::endl;
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using std::string;
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using std::unique_ptr;
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using std::filesystem::path;
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namespace fs = std::filesystem;
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ContentLoader::ContentLoader(path folder) : folder(folder) {}
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ContentLoader::ContentLoader(const ContentPack* pack) : pack(pack) {
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}
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// TODO: add basic validation and logging
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Block* ContentLoader::loadBlock(string name, path file) {
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unique_ptr<json::JObject> root(files::read_json(file));
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unique_ptr<Block> def(new Block(name));
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Block* ContentLoader::loadBlock(std::string name, fs::path file) {
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std::unique_ptr<json::JObject> root(files::read_json(file));
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std::unique_ptr<Block> def(new Block(name));
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// block texturing
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if (root->has("texture")) {
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string texture;
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std::string texture;
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root->str("texture", texture);
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for (uint i = 0; i < 6; i++)
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def->textureFaces[i] = texture;
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@@ -42,19 +37,19 @@ Block* ContentLoader::loadBlock(string name, path file) {
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}
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// block model
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string model = "block";
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std::string model = "block";
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root->str("model", model);
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if (model == "block") def->model = BlockModel::block;
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else if (model == "aabb") def->model = BlockModel::aabb;
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else if (model == "X") def->model = BlockModel::xsprite;
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else if (model == "none") def->model = BlockModel::none;
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else {
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cerr << "unknown model " << model << endl;
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std::cerr << "unknown model " << model << std::endl;
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def->model = BlockModel::none;
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}
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// rotation profile
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string profile = "none";
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std::string profile = "none";
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root->str("rotation", profile);
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def->rotatable = profile != "none";
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if (profile == "pipe") {
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@@ -62,16 +57,16 @@ Block* ContentLoader::loadBlock(string name, path file) {
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} else if (profile == "pane") {
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def->rotations = BlockRotProfile::PANE;
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} else if (profile != "none") {
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cerr << "unknown rotation profile " << profile << endl;
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std::cerr << "unknown rotation profile " << profile << std::endl;
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def->rotatable = false;
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}
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// block hitbox AABB [x, y, z, width, height, depth]
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json::JArray* hitboxobj = root->arr("hitbox");
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if (hitboxobj) {
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json::JArray* boxobj = root->arr("hitbox");
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if (boxobj) {
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AABB& aabb = def->hitbox;
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aabb.a = vec3(hitboxobj->num(0), hitboxobj->num(1), hitboxobj->num(2));
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aabb.b = vec3(hitboxobj->num(3), hitboxobj->num(4), hitboxobj->num(5));
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aabb.a = glm::vec3(boxobj->num(0), boxobj->num(1), boxobj->num(2));
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aabb.b = glm::vec3(boxobj->num(3), boxobj->num(4), boxobj->num(5));
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aabb.b += aabb.a;
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}
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@@ -96,35 +91,17 @@ Block* ContentLoader::loadBlock(string name, path file) {
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}
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void ContentLoader::load(ContentBuilder* builder) {
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cout << "-- loading content " << folder << endl;
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std::cout << "-- loading pack [" << pack->id << "]" << std::endl;
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path file = folder / path("package.json");
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string source = files::read_string(file);
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unique_ptr<json::JObject> root = nullptr;
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try {
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root.reset(json::parse(file.filename().string(), source));
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} catch (const parsing_error& error) {
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cerr << error.errorLog() << endl;
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throw std::runtime_error("could not load content package");
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}
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string id;
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string version;
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root->str("id", id);
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root->str("version", version);
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cout << " id: " << id << endl;
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cout << " version: " << version << endl;
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auto folder = pack->folder;
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auto root = files::read_json(pack->getContentFile());
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json::JArray* blocksarr = root->arr("blocks");
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if (blocksarr) {
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cout << " blocks: " << blocksarr->size() << endl;
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for (uint i = 0; i < blocksarr->size(); i++) {
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string name = blocksarr->str(i);
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cout << " loading block " << id << ":" << name << endl;
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path blockfile = folder/path("blocks/"+name+".json");
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builder->add(loadBlock(id+":"+name, blockfile));
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std::string name = blocksarr->str(i);
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fs::path blockfile = folder/fs::path("blocks/"+name+".json");
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builder->add(loadBlock(pack->id+":"+name, blockfile));
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}
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}
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}
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