Better player save & load

This commit is contained in:
InfiniteCoder
2024-03-03 00:25:05 +03:00
parent 0157213a56
commit 9376dc4165
6 changed files with 34 additions and 35 deletions
-15
View File
@@ -559,21 +559,6 @@ bool WorldFiles::readWorldInfo(World* world) {
return true;
}
void WorldFiles::writePlayer(std::shared_ptr<Player> player) {
files::write_json(getPlayerFile(), player->serialize().release());
}
bool WorldFiles::readPlayer(std::shared_ptr<Player> player) {
fs::path file = getPlayerFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: player.json does not exists" << std::endl;
return false;
}
player->deserialize(files::read_json(file).get());
return true;
}
void WorldFiles::addPack(const World* world, const std::string& id) {
fs::path file = getPacksFile();
if (!fs::is_regular_file(file)) {
+1 -6
View File
@@ -139,14 +139,9 @@ public:
chunk_inventories_map fetchInventories(int x, int z);
bool readWorldInfo(World* world);
bool readPlayer(std::shared_ptr<Player> player);
void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
/// @brief Write player data to world files
/// @param player target player
void writePlayer(std::shared_ptr<Player> player);
/// @brief Write all unsaved data to world files
/// @param world target world
/// @param content world content
@@ -169,4 +164,4 @@ public:
static const char* WORLD_FILE;
};
#endif /* FILES_WORLDFILES_H_ */
#endif /* FILES_WORLDFILES_H_ */