Better player save & load
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@@ -139,14 +139,9 @@ public:
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chunk_inventories_map fetchInventories(int x, int z);
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bool readWorldInfo(World* world);
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bool readPlayer(std::shared_ptr<Player> player);
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void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
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/// @brief Write player data to world files
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/// @param player target player
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void writePlayer(std::shared_ptr<Player> player);
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/// @brief Write all unsaved data to world files
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/// @param world target world
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/// @param content world content
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@@ -169,4 +164,4 @@ public:
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static const char* WORLD_FILE;
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};
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#endif /* FILES_WORLDFILES_H_ */
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#endif /* FILES_WORLDFILES_H_ */
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