Better player save & load

This commit is contained in:
InfiniteCoder
2024-03-03 00:25:05 +03:00
parent 0157213a56
commit 9376dc4165
6 changed files with 34 additions and 35 deletions
+1 -6
View File
@@ -139,14 +139,9 @@ public:
chunk_inventories_map fetchInventories(int x, int z);
bool readWorldInfo(World* world);
bool readPlayer(std::shared_ptr<Player> player);
void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
/// @brief Write player data to world files
/// @param player target player
void writePlayer(std::shared_ptr<Player> player);
/// @brief Write all unsaved data to world files
/// @param world target world
/// @param content world content
@@ -169,4 +164,4 @@ public:
static const char* WORLD_FILE;
};
#endif /* FILES_WORLDFILES_H_ */
#endif /* FILES_WORLDFILES_H_ */