Better player save & load
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-1
@@ -36,7 +36,7 @@ class World : Serializable {
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const Content* const content;
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std::vector<ContentPack> packs;
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int64_t nextInventoryId = 1;
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int64_t nextInventoryId = 0;
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public:
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std::unique_ptr<WorldFiles> wfile;
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