feat: 'stairs' rotation profile

This commit is contained in:
MihailRis
2025-04-30 20:21:59 +03:00
parent 50aae8b98b
commit 9463917164
4 changed files with 33 additions and 1 deletions
+11 -1
View File
@@ -345,6 +345,16 @@ static int determine_rotation(
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
}
} else if (name == "stairs") {
int verticalBit = ((norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
if (abs(camDir.x) > abs(camDir.z)) {
if (camDir.x > 0.0f) return BLOCK_DIR_EAST | verticalBit;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST | verticalBit;
}
if (abs(camDir.x) < abs(camDir.z)) {
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH | verticalBit;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH | verticalBit;
}
}
}
return 0;
@@ -421,7 +431,7 @@ void PlayerController::processRightClick(
auto camera = player.fpCamera.get();
blockstate state {};
state.rotation = determine_rotation(&def, selection.normal, camera->dir);
state.rotation = determine_rotation(&def, selection.normal, camera->front);
if (!input.shift && target.rt.funcsset.oninteract) {
if (scripting::on_block_interact(