fix windows build
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@@ -45,7 +45,7 @@ static int l_get_list(lua::State* L) {
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const auto& folder = worlds[i];
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auto root =
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json::parse(io::read_string(folder / fs::u8path("world.json")));
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json::parse(io::read_string(folder / "world.json"));
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const auto& versionMap = root["version"];
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int versionMajor = versionMap["major"].asInteger();
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int versionMinor = versionMap["minor"].asInteger();
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@@ -59,8 +59,8 @@ static int l_get_list(lua::State* L) {
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if (!engine->isHeadless() && !AssetsLoader::loadExternalTexture(
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assets,
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icon,
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{worlds[i] / fs::path("icon.png"),
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worlds[i] / fs::path("preview.png")}
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{worlds[i] / "icon.png",
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worlds[i] / "preview.png"}
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)) {
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icon = "gui/no_world_icon";
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}
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