update ModelBatch semantics
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@@ -11,12 +11,13 @@ class Chunks;
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class Assets;
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namespace model {
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struct Mesh;
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struct Model;
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}
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class ModelBatch {
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std::unique_ptr<float[]> buffer;
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size_t capacity;
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std::unique_ptr<float[]> const buffer;
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size_t const capacity;
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size_t index;
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std::unique_ptr<Mesh> mesh;
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@@ -28,6 +29,7 @@ class ModelBatch {
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Assets* assets;
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Chunks* chunks;
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Texture* texture = nullptr;
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static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
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@@ -35,7 +37,6 @@ class ModelBatch {
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glm::vec3 pos, glm::vec2 uv, glm::vec4 light
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) {
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float* buffer = this->buffer.get();
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pos = combined * glm::vec4(pos, 1.0f);
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buffer[index++] = pos.x;
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buffer[index++] = pos.y;
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buffer[index++] = pos.z;
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@@ -70,6 +71,18 @@ class ModelBatch {
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vertex(pos+right+up, {1,1}, color);
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vertex(pos-right+up, {0,1}, color);
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}
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void draw(const model::Mesh& mesh, const glm::mat4& matrix, const glm::mat3& rotation);
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void box(glm::vec3 pos, glm::vec3 size, glm::vec4 lights);
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void setTexture(Texture* texture);
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void flush();
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struct DrawEntry {
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glm::mat4 matrix;
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glm::mat3 rotation;
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const model::Mesh* mesh;
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};
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std::vector<DrawEntry> entries;
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public:
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ModelBatch(size_t capacity, Assets* assets, Chunks* chunks);
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~ModelBatch();
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@@ -80,12 +93,9 @@ public:
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void pushMatrix(glm::mat4 matrix);
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void popMatrix();
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void box(glm::vec3 pos, glm::vec3 size, glm::vec4 lights);
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void draw(const model::Model* model);
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void flush();
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void render();
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};
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#endif // GRAPHICS_RENDER_MODEL_BATCH_HPP_
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