update ModelBatch semantics

This commit is contained in:
MihailRis
2024-06-23 01:57:28 +03:00
parent ea0add3017
commit 94fe5eeb5b
7 changed files with 97 additions and 35 deletions
+17 -7
View File
@@ -11,12 +11,13 @@ class Chunks;
class Assets;
namespace model {
struct Mesh;
struct Model;
}
class ModelBatch {
std::unique_ptr<float[]> buffer;
size_t capacity;
std::unique_ptr<float[]> const buffer;
size_t const capacity;
size_t index;
std::unique_ptr<Mesh> mesh;
@@ -28,6 +29,7 @@ class ModelBatch {
Assets* assets;
Chunks* chunks;
Texture* texture = nullptr;
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
@@ -35,7 +37,6 @@ class ModelBatch {
glm::vec3 pos, glm::vec2 uv, glm::vec4 light
) {
float* buffer = this->buffer.get();
pos = combined * glm::vec4(pos, 1.0f);
buffer[index++] = pos.x;
buffer[index++] = pos.y;
buffer[index++] = pos.z;
@@ -70,6 +71,18 @@ class ModelBatch {
vertex(pos+right+up, {1,1}, color);
vertex(pos-right+up, {0,1}, color);
}
void draw(const model::Mesh& mesh, const glm::mat4& matrix, const glm::mat3& rotation);
void box(glm::vec3 pos, glm::vec3 size, glm::vec4 lights);
void setTexture(Texture* texture);
void flush();
struct DrawEntry {
glm::mat4 matrix;
glm::mat3 rotation;
const model::Mesh* mesh;
};
std::vector<DrawEntry> entries;
public:
ModelBatch(size_t capacity, Assets* assets, Chunks* chunks);
~ModelBatch();
@@ -80,12 +93,9 @@ public:
void pushMatrix(glm::mat4 matrix);
void popMatrix();
void box(glm::vec3 pos, glm::vec3 size, glm::vec4 lights);
void draw(const model::Model* model);
void flush();
void render();
};
#endif // GRAPHICS_RENDER_MODEL_BATCH_HPP_