quick check with linters
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@@ -475,5 +475,5 @@ void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at,
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AL_CHECK(alListenerf(AL_GAIN, get_channel(0)->getVolume()));
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}
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void ALAudio::update(double delta) {
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void ALAudio::update(double) {
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}
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