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@@ -38,7 +38,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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keepAlive(settings.graphics.backlight.observe([=](bool flag) {
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keepAlive(settings.graphics.backlight.observe([=](bool) {
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controller->getLevel()->chunks->saveAndClear();
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}));
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keepAlive(settings.camera.fov.observe([=](double value) {
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@@ -137,7 +137,7 @@ void LevelScreen::update(float delta) {
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hud->update(hudVisible);
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}
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void LevelScreen::draw(float delta) {
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void LevelScreen::draw(float) {
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auto camera = controller->getPlayer()->currentCamera;
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Viewport viewport(Window::width, Window::height);
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