quick check with linters
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@@ -38,8 +38,7 @@ void TextureAnimator::update(float delta) {
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uint elemDstId = elem.dstTexture->getId();
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uint elemSrcId = elem.srcTexture->getId();
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if (changedTextures.find(elemDstId) == changedTextures.end())
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changedTextures.insert(elemDstId);
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changedTextures.insert(elemDstId);
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glBindFramebuffer(GL_FRAMEBUFFER, fboD);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elemDstId, 0);
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