quick check with linters

This commit is contained in:
MihailRis
2024-05-10 12:34:05 +03:00
parent 92f185ab51
commit 9522aedeec
55 changed files with 129 additions and 184 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
offset.y += (1.0f - hitbox).y * 0.5f;
shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
for (size_t i = 0; i < def->modelBoxes.size(); i++) {
const UVRegion (&texfaces)[6] = {
const UVRegion (&boxtexfaces)[6] = {
def->modelUVs[i * 6],
def->modelUVs[i * 6 + 1],
def->modelUVs[i * 6 + 2],
@@ -75,7 +75,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
batch->cube(
def->modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
def->modelBoxes[i].size() * pmul,
texfaces, glm::vec4(1.0f), !def->rt.emissive
boxtexfaces, glm::vec4(1.0f), !def->rt.emissive
);
}