quick check with linters
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@@ -64,7 +64,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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offset.y += (1.0f - hitbox).y * 0.5f;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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for (size_t i = 0; i < def->modelBoxes.size(); i++) {
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const UVRegion (&texfaces)[6] = {
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const UVRegion (&boxtexfaces)[6] = {
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def->modelUVs[i * 6],
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def->modelUVs[i * 6 + 1],
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def->modelUVs[i * 6 + 2],
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@@ -75,7 +75,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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batch->cube(
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def->modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
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def->modelBoxes[i].size() * pmul,
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texfaces, glm::vec4(1.0f), !def->rt.emissive
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boxtexfaces, glm::vec4(1.0f), !def->rt.emissive
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);
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}
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