quick check with linters

This commit is contained in:
MihailRis
2024-05-10 12:34:05 +03:00
parent 92f185ab51
commit 9522aedeec
55 changed files with 129 additions and 184 deletions
+2 -2
View File
@@ -210,10 +210,10 @@ void BlocksRenderer::blockXSprite(int x, int y, int z,
face(vec3(x + xs, y, z + zs),
w, size.y, 0, vec3(1, 0, -1), vec3(0, 1, 0), vec3(),
texface1, lights, vec4(tint));
texface2, lights, vec4(tint));
face(vec3(x + xs, y, z + zs),
w, size.y, 0, vec3(-1, 0, 1), vec3(0, 1, 0), vec3(),
texface1, lights, vec4(tint));
texface2, lights, vec4(tint));
}
// HINT: texture faces order: {east, west, bottom, top, south, north}