quick check with linters
This commit is contained in:
@@ -42,10 +42,10 @@ bool WorldRenderer::showChunkBorders = false;
|
||||
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
|
||||
: engine(engine),
|
||||
level(frontend->getLevel()),
|
||||
player(player)
|
||||
player(player),
|
||||
frustumCulling(std::make_unique<Frustum>()),
|
||||
lineBatch(std::make_unique<LineBatch>())
|
||||
{
|
||||
frustumCulling = std::make_unique<Frustum>();
|
||||
lineBatch = std::make_unique<LineBatch>();
|
||||
renderer = std::make_unique<ChunksRenderer>(
|
||||
level,
|
||||
frontend->getContentGfxCache(),
|
||||
@@ -55,7 +55,7 @@ WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* pl
|
||||
|
||||
auto& settings = engine->getSettings();
|
||||
level->events->listen(EVT_CHUNK_HIDDEN,
|
||||
[this](lvl_event_type type, Chunk* chunk) {
|
||||
[this](lvl_event_type, Chunk* chunk) {
|
||||
renderer->unload(chunk);
|
||||
}
|
||||
);
|
||||
@@ -142,7 +142,7 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
|
||||
}
|
||||
|
||||
void WorldRenderer::renderLevel(
|
||||
const DrawContext& ctx,
|
||||
const DrawContext&,
|
||||
Camera* camera,
|
||||
const EngineSettings& settings
|
||||
) {
|
||||
@@ -196,7 +196,7 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
|
||||
const glm::vec3 point = PlayerController::selectedPointPosition;
|
||||
const glm::vec3 norm = PlayerController::selectedBlockNormal;
|
||||
|
||||
std::vector<AABB>& hitboxes = block->rotatable
|
||||
const std::vector<AABB>& hitboxes = block->rotatable
|
||||
? block->rt.hitboxes[PlayerController::selectedBlockStates]
|
||||
: block->hitboxes;
|
||||
|
||||
@@ -217,8 +217,7 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
|
||||
void WorldRenderer::renderDebugLines(
|
||||
const DrawContext& pctx,
|
||||
Camera* camera,
|
||||
Shader* linesShader,
|
||||
const EngineSettings& settings
|
||||
Shader* linesShader
|
||||
) {
|
||||
DrawContext ctx = pctx.sub();
|
||||
const auto& viewport = ctx.getViewport();
|
||||
@@ -276,7 +275,7 @@ void WorldRenderer::draw(
|
||||
const Viewport& vp = pctx.getViewport();
|
||||
camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
|
||||
|
||||
EngineSettings& settings = engine->getSettings();
|
||||
const EngineSettings& settings = engine->getSettings();
|
||||
skybox->refresh(pctx, level->getWorld()->daytime, 1.0f+fog*2.0f, 4);
|
||||
|
||||
Assets* assets = engine->getAssets();
|
||||
@@ -305,7 +304,7 @@ void WorldRenderer::draw(
|
||||
}
|
||||
|
||||
if (hudVisible && player->debug) {
|
||||
renderDebugLines(wctx, camera, linesShader, settings);
|
||||
renderDebugLines(wctx, camera, linesShader);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user