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@@ -48,12 +48,10 @@ class WorldRenderer {
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/// @param context graphics context
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/// @param camera active camera
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/// @param linesShader shader used
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/// @param settings engine settings
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void renderDebugLines(
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const DrawContext& context,
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Camera* camera,
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Shader* linesShader,
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const EngineSettings& settings
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Shader* linesShader
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);
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public:
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static bool showChunkBorders;
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