quick check with linters
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@@ -75,7 +75,7 @@ void Button::refresh() {
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}
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}
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void Button::drawBackground(const DrawContext* pctx, Assets* assets) {
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void Button::drawBackground(const DrawContext* pctx, Assets*) {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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@@ -10,7 +10,7 @@ CheckBox::CheckBox(bool checked) : UINode(glm::vec2(32.0f)), checked(checked) {
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setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
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}
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void CheckBox::draw(const DrawContext* pctx, Assets* assets) {
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void CheckBox::draw(const DrawContext* pctx, Assets*) {
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if (supplier) {
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checked = supplier();
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}
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@@ -21,7 +21,7 @@ void CheckBox::draw(const DrawContext* pctx, Assets* assets) {
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batch->rect(pos.x, pos.y, size.x, size.y);
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}
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void CheckBox::mouseRelease(GUI*, int x, int y) {
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void CheckBox::mouseRelease(GUI*, int, int) {
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checked = !checked;
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if (consumer) {
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consumer(checked);
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@@ -93,7 +93,7 @@ void Container::draw(const DrawContext* pctx, Assets* assets) {
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}
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}
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void Container::drawBackground(const DrawContext* pctx, Assets* assets) {
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void Container::drawBackground(const DrawContext* pctx, Assets*) {
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glm::vec4 color = calcColor();
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if (color.a <= 0.001f)
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return;
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@@ -15,7 +15,7 @@ InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
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setScrollable(false);
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}
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void InputBindBox::drawBackground(const DrawContext* pctx, Assets* assets) {
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void InputBindBox::drawBackground(const DrawContext* pctx, Assets*) {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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@@ -116,7 +116,7 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
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const int slotSize = InventoryView::SLOT_SIZE;
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ItemStack& stack = *bound;
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const ItemStack& stack = *bound;
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glm::vec4 tint(1.0f);
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glm::vec2 pos = calcPos();
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glm::vec4 color = getColor();
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@@ -47,7 +47,7 @@ namespace gui {
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};
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class SlotView : public gui::UINode {
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const Content* content;
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const Content* content = nullptr;
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SlotLayout layout;
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bool highlighted = false;
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@@ -77,7 +77,7 @@ namespace gui {
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};
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class InventoryView : public gui::Container {
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const Content* content;
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const Content* content = nullptr;
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std::shared_ptr<Inventory> inventory;
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@@ -26,8 +26,9 @@ void LabelCache::update(const std::wstring& text, bool multiline, bool wrap) {
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if (font == nullptr) {
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wrap = false;
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}
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size_t len = 0;
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if (multiline) {
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size_t len = 0;
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for (size_t i = 0; i < text.length(); i++, len++) {
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if (text[i] == L'\n') {
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lines.push_back(LineScheme {i+1, false});
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@@ -56,13 +56,12 @@ void TextBox::draw(const DrawContext* pctx, Assets* assets) {
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batch->setColor(glm::vec4(0.8f, 0.9f, 1.0f, 0.25f));
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int start = font->calcWidth(input, selectionStart-label->getTextLineOffset(startLine));
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int end = font->calcWidth(input, selectionEnd-label->getTextLineOffset(endLine));
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int startY = label->getLineYOffset(startLine);
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int endY = label->getLineYOffset(startLine);
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int lineY = label->getLineYOffset(startLine);
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if (startLine == endLine) {
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batch->rect(lcoord.x + start, lcoord.y+startY, end-start, lineHeight);
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batch->rect(lcoord.x + start, lcoord.y+lineY, end-start, lineHeight);
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} else {
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batch->rect(lcoord.x + start, lcoord.y+endY, label->getSize().x-start-padding.z-padding.x-2, lineHeight);
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batch->rect(lcoord.x + start, lcoord.y+lineY, label->getSize().x-start-padding.z-padding.x-2, lineHeight);
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for (uint i = startLine+1; i < endLine; i++) {
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batch->rect(lcoord.x, lcoord.y+label->getLineYOffset(i), label->getSize().x-padding.z-padding.x-2, lineHeight);
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}
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@@ -71,7 +70,7 @@ void TextBox::draw(const DrawContext* pctx, Assets* assets) {
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}
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}
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void TextBox::drawBackground(const DrawContext* pctx, Assets* assets) {
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void TextBox::drawBackground(const DrawContext* pctx, Assets*) {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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@@ -23,7 +23,7 @@ TrackBar::TrackBar(
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setHoverColor(glm::vec4(0.01f, 0.02f, 0.03f, 0.5f));
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}
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void TrackBar::draw(const DrawContext* pctx, Assets* assets) {
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void TrackBar::draw(const DrawContext* pctx, Assets*) {
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if (supplier) {
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value = supplier();
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}
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@@ -48,7 +48,7 @@ void TrackBar::setConsumer(doubleconsumer consumer) {
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this->consumer = consumer;
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}
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void TrackBar::mouseMove(GUI*, int x, int y) {
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void TrackBar::mouseMove(GUI*, int x, int) {
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glm::vec2 pos = calcPos();
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value = x - trackWidth/2;
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value -= pos.x;
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@@ -64,7 +64,7 @@ UINode* UINode::listenAction(onaction action) {
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return this;
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}
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void UINode::click(GUI*, int x, int y) {
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void UINode::click(GUI*, int, int) {
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pressed = true;
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}
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