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@@ -15,7 +15,7 @@ InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
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setScrollable(false);
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}
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void InputBindBox::drawBackground(const DrawContext* pctx, Assets* assets) {
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void InputBindBox::drawBackground(const DrawContext* pctx, Assets*) {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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