quick check with linters

This commit is contained in:
MihailRis
2024-05-10 12:34:05 +03:00
parent 92f185ab51
commit 9522aedeec
55 changed files with 129 additions and 184 deletions
+2 -2
View File
@@ -48,8 +48,8 @@ inline audio::speakerid_t play_sound(
),
relative,
volume,
pitch,
false,
pitch,
loop,
audio::PRIORITY_NORMAL,
channel
);
+2 -2
View File
@@ -39,7 +39,7 @@ static int l_open_world(lua_State* L) {
return 0;
}
static int l_reopen_world(lua_State* L) {
static int l_reopen_world(lua_State*) {
auto controller = scripting::engine->getController();
controller->reopenWorld(scripting::level->getWorld());
return 0;
@@ -151,7 +151,7 @@ static int l_get_setting_info(lua_State* L) {
return 0;
}
static int l_quit(lua_State* L) {
static int l_quit(lua_State*) {
Window::setShouldClose(true);
return 0;
}
+1 -1
View File
@@ -242,7 +242,7 @@ static int p_is_visible(UINode* node) {
static int p_is_enabled(UINode* node) {
return state->pushboolean(node->isEnabled());
}
static int p_move_into(UINode* node) {
static int p_move_into(UINode*) {
return state->pushcfunction(l_uinode_move_into);
}
+4 -4
View File
@@ -23,14 +23,14 @@ namespace scripting {
extern Hud* hud;
}
static int l_hud_open_inventory(lua_State* L) {
static int l_hud_open_inventory(lua_State*) {
if (!scripting::hud->isInventoryOpen()) {
scripting::hud->openInventory();
}
return 0;
}
static int l_hud_close_inventory(lua_State* L) {
static int l_hud_close_inventory(lua_State*) {
if (scripting::hud->isInventoryOpen()) {
scripting::hud->closeInventory();
}
@@ -99,12 +99,12 @@ static int l_hud_close(lua_State* L) {
return 0;
}
static int l_hud_pause(lua_State* L) {
static int l_hud_pause(lua_State*) {
scripting::hud->setPause(true);
return 0;
}
static int l_hud_resume(lua_State* L) {
static int l_hud_resume(lua_State*) {
scripting::hud->setPause(false);
return 0;
}
+1 -1
View File
@@ -24,7 +24,7 @@ static int l_inventory_get(lua_State* L) {
if (slotid < 0 || uint64_t(slotid) >= inv->size()) {
luaL_error(L, "slot index is out of range [0, inventory.size(invid)]");
}
ItemStack& item = inv->getSlot(slotid);
const ItemStack& item = inv->getSlot(slotid);
lua_pushinteger(L, item.getItemId());
lua_pushinteger(L, item.getCount());
return 2;
+2 -2
View File
@@ -50,7 +50,7 @@ static int l_pack_get_available(lua_State* L) {
auto manager = scripting::engine->createPacksManager(worldFolder);
manager.scan();
auto& installed = scripting::engine->getContentPacks();
const auto& installed = scripting::engine->getContentPacks();
for (auto& pack : installed) {
manager.exclude(pack.id);
}
@@ -130,7 +130,7 @@ static int l_pack_get_info(lua_State* L) {
auto content = scripting::engine->getContent();
auto& packs = scripting::engine->getContentPacks();
auto found = std::find_if(packs.begin(), packs.end(), [packid](auto& pack) {
auto found = std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
return pack.id == packid;
});
if (found == packs.end()) {