quick check with linters
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@@ -36,7 +36,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
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);
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lighting = std::make_unique<Lighting>(content, chunks.get());
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events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
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events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type, Chunk* chunk) {
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this->chunksStorage->remove(chunk->x, chunk->z);
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});
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