add 'culling' property & optimize generated chunk meshes & fix faces culling when 'light-passing' is false
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@@ -1,7 +1,7 @@
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{
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"texture": "leaves",
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"material": "base:grass",
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"base:durability": 0.7,
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"draw-group": 5,
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"culling": "optional",
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"model": "aabb"
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"base:durability": 0.7
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}
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Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
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