RichButton removed, use Container instead
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@@ -43,12 +43,22 @@ UINode* UINode::getParent() const {
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return parent;
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}
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UINode* UINode::listenAction(onaction action) {
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actions.push_back(action);
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return this;
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}
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void UINode::click(GUI*, int x, int y) {
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pressed = true;
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}
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void UINode::mouseRelease(GUI*, int x, int y) {
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void UINode::mouseRelease(GUI* gui, int x, int y) {
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pressed = false;
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if (isInside(glm::vec2(x, y))) {
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for (auto callback : actions) {
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callback(gui);
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}
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}
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}
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bool UINode::isPressed() const {
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@@ -136,6 +146,7 @@ void UINode::setMinSize(glm::vec2 minSize) {
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void UINode::setColor(glm::vec4 color) {
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this->color = color;
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this->hoverColor = color;
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this->pressedColor = color;
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}
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void UINode::setHoverColor(glm::vec4 newColor) {
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@@ -150,6 +161,14 @@ glm::vec4 UINode::getColor() const {
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return color;
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}
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glm::vec4 UINode::getPressedColor() const {
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return pressedColor;
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}
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void UINode::setPressedColor(glm::vec4 color) {
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pressedColor = color;
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}
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void UINode::setMargin(glm::vec4 margin) {
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this->margin = margin;
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}
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