refactor: add Window interface
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@@ -14,6 +14,7 @@ Mainloop::Mainloop(Engine& engine) : engine(engine) {
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void Mainloop::run() {
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auto& time = engine.getTime();
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auto& window = engine.getWindow();
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engine.setLevelConsumer([this](auto level, int64_t localPlayer) {
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if (level == nullptr) {
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@@ -32,10 +33,10 @@ void Mainloop::run() {
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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logger.info() << "main loop started";
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while (!Window::isShouldClose()){
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time.update(Window::time());
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while (!window.isShouldClose()){
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time.update(window.time());
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engine.updateFrontend();
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if (!Window::isIconified()) {
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if (!window.isIconified()) {
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engine.renderFrame();
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}
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engine.postUpdate();
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