refactor: add Window interface

This commit is contained in:
MihailRis
2025-04-02 14:59:53 +03:00
parent cd5c6a889c
commit 9694a59649
31 changed files with 859 additions and 923 deletions
+4 -3
View File
@@ -14,6 +14,7 @@ Mainloop::Mainloop(Engine& engine) : engine(engine) {
void Mainloop::run() {
auto& time = engine.getTime();
auto& window = engine.getWindow();
engine.setLevelConsumer([this](auto level, int64_t localPlayer) {
if (level == nullptr) {
@@ -32,10 +33,10 @@ void Mainloop::run() {
engine.setScreen(std::make_shared<MenuScreen>(engine));
logger.info() << "main loop started";
while (!Window::isShouldClose()){
time.update(Window::time());
while (!window.isShouldClose()){
time.update(window.time());
engine.updateFrontend();
if (!Window::isIconified()) {
if (!window.isIconified()) {
engine.renderFrame();
}
engine.postUpdate();