add ParticlesPreset
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "maths/util.hpp"
|
||||
#include "presets/ParticlesPreset.hpp"
|
||||
|
||||
class Level;
|
||||
class Emitter;
|
||||
@@ -30,12 +31,6 @@ struct Particle {
|
||||
|
||||
class Texture;
|
||||
|
||||
struct ParticleBehaviour {
|
||||
bool collision = true;
|
||||
bool lighting = true;
|
||||
glm::vec3 gravity {0.0f, -16.0f, 0.0f};
|
||||
};
|
||||
|
||||
class Emitter {
|
||||
const Level& level;
|
||||
/// @brief Static position or entity
|
||||
@@ -54,12 +49,10 @@ class Emitter {
|
||||
float timer = 0.0f;
|
||||
/// @brief Random velocity magnitude applying to spawned particles.
|
||||
glm::vec3 explosion {8.0f};
|
||||
/// @brief Max distance of actually spawning particles.
|
||||
float maxDistance = 32.0f;
|
||||
|
||||
util::PseudoRandom random;
|
||||
public:
|
||||
ParticleBehaviour behaviour;
|
||||
ParticlesPreset preset;
|
||||
|
||||
Emitter(
|
||||
const Level& level,
|
||||
|
||||
Reference in New Issue
Block a user