add ParticlesPreset
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@@ -35,12 +35,12 @@ ParticlesRenderer::~ParticlesRenderer() = default;
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static inline void update_particle(
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Particle& particle, float delta, const Chunks& chunks
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) {
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const auto& behave = particle.emitter->behaviour;
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const auto& preset = particle.emitter->preset;
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auto& pos = particle.position;
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auto& vel = particle.velocity;
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vel += delta * behave.gravity;
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if (behave.collision && chunks.isObstacleAt(pos + vel * delta)) {
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vel += delta * preset.acceleration;
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if (preset.collision && chunks.isObstacleAt(pos + vel * delta)) {
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vel *= 0.0f;
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}
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pos += vel * delta;
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@@ -72,7 +72,7 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
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update_particle(particle, delta, chunks);
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glm::vec4 light(1, 1, 1, 0);
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if (particle.emitter->behaviour.lighting) {
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if (particle.emitter->preset.lighting) {
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light = MainBatch::sampleLight(
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particle.position, chunks, backlight
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);
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