add ParticlesPreset

This commit is contained in:
MihailRis
2024-11-03 14:25:29 +03:00
parent 83ddbda90b
commit 9728c674fc
5 changed files with 47 additions and 14 deletions
+4 -4
View File
@@ -35,12 +35,12 @@ ParticlesRenderer::~ParticlesRenderer() = default;
static inline void update_particle(
Particle& particle, float delta, const Chunks& chunks
) {
const auto& behave = particle.emitter->behaviour;
const auto& preset = particle.emitter->preset;
auto& pos = particle.position;
auto& vel = particle.velocity;
vel += delta * behave.gravity;
if (behave.collision && chunks.isObstacleAt(pos + vel * delta)) {
vel += delta * preset.acceleration;
if (preset.collision && chunks.isObstacleAt(pos + vel * delta)) {
vel *= 0.0f;
}
pos += vel * delta;
@@ -72,7 +72,7 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
update_particle(particle, delta, chunks);
glm::vec4 light(1, 1, 1, 0);
if (particle.emitter->behaviour.lighting) {
if (particle.emitter->preset.lighting) {
light = MainBatch::sampleLight(
particle.position, chunks, backlight
);