minor refactor
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@@ -52,10 +52,11 @@ bool assetload::shader(
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std::string vertexSource = files::read_string(vertexFile);
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std::string fragmentSource = files::read_string(fragmentFile);
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Shader* shader = Shader::loadShader(
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Shader* shader = Shader::create(
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vertexFile.string(),
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fragmentFile.string(),
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vertexSource, fragmentSource);
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vertexSource, fragmentSource
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);
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if (shader == nullptr) {
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std::cerr << "failed to load shader '" << name << "'" << std::endl;
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