This commit is contained in:
MihailRis
2024-01-10 16:41:51 +03:00
parent e2bb7a34aa
commit 9760cff8f4
10 changed files with 76 additions and 85 deletions
+4
View File
@@ -49,6 +49,10 @@ void InventoryView::setSlotConsumer(slotconsumer consumer) {
this->consumer = consumer;
}
void InventoryView::setItems(std::vector<itemid_t> items) {
this->items = items;
}
void InventoryView::actAndDraw(const GfxContext* ctx) {
Assets* assets = frontend->getAssets();
Shader* uiShader = assets->getShader("ui");
+2
View File
@@ -39,6 +39,8 @@ public:
virtual void actAndDraw(const GfxContext* ctx);
void setItems(std::vector<itemid_t> items);
void setPosition(int x, int y);
int getWidth() const;
int getHeight() const;
+1 -1
View File
@@ -168,7 +168,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
shader->uniform3f("u_cameraPos", camera->position);
shader->uniform1i("u_cubemap", 1);
{
blockid_t id = level->player->chosenItem;
blockid_t id = level->player->getChosenItem();
Block* block = contentIds->getBlockDef(id);
assert(block != nullptr);
float multiplier = 0.5f;
+9 -40
View File
@@ -109,7 +109,7 @@ void HudRenderer::createDebugPanel(Engine* engine) {
// Coord input
TextBox* box = new TextBox(L"");
box->textSupplier([=]() {
Hitbox* hitbox = level->player->hitbox;
Hitbox* hitbox = level->player->hitbox.get();
return std::to_wstring(hitbox->position[ax]);
});
box->textConsumer([=](std::wstring text) {
@@ -183,15 +183,18 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
auto menu = gui->getMenu();
auto content = level->content;
auto indices = content->indices;
std::vector<itemid_t> items;
for (itemid_t id = 1; id < indices->countItemDefs(); id++) {
items.push_back(id);
}
contentAccess.reset(new InventoryView(8, content, frontend, items));
contentAccess->setSlotConsumer([=](blockid_t id) {
level->player->chosenItem = id;
level->player->setChosenItem(id);
});
hotbarView.reset(new InventoryView(1, content, frontend, std::vector<itemid_t> {0}));
uicamera = new Camera(vec3(), 1);
uicamera->perspective = false;
uicamera->flipped = true;
@@ -270,50 +273,16 @@ void HudRenderer::draw(const GfxContext& ctx){
}
Player* player = level->player;
batch->color = vec4(0.0f, 0.0f, 0.0f, 0.75f);
batch->rect(width - 68, height - 68, 68, 68);
batch->color = vec4(1.0f);
batch->render();
{
Window::clearDepth();
GfxContext subctx = ctx.sub();
subctx.depthTest(true);
subctx.cullFace(true);
ItemDef* item = contentIds->getItemDef(player->chosenItem);
switch (item->iconType) {
case item_icon_type::none:
break;
case item_icon_type::block: {
Block* cblock = content->findBlock(item->icon);
assert(cblock != nullptr);
auto blocksPreview = frontend->getBlocksPreview();
blocksPreview->begin(&ctx.getViewport());
blocksPreview->draw(cblock, width - 56, uicamera->getFov() - 56, 48, vec4(1.0f));
break;
}
case item_icon_type::sprite: {
size_t index = item->icon.find(':');
std::string name = item->icon.substr(index+1);
UVRegion region(0.0f, 0.0, 1.0f, 1.0f);
if (index == std::string::npos) {
batch->texture(assets->getTexture(name));
} else {
std::string atlasname = item->icon.substr(0, index);
Atlas* atlas = assets->getAtlas(atlasname);
if (atlas && atlas->has(name)) {
region = atlas->get(name);
batch->texture(atlas->getTexture());
}
}
batch->rect(width - 56, uicamera->getFov() - 56, 48, 48, 0, 0, 0,
region, false, true, glm::vec4(1.0f));
batch->render();
}
}
hotbarView->setPosition(width-56, height-56);
hotbarView->setItems({player->getChosenItem()});
hotbarView->actAndDraw(&subctx);
}
uishader->use();
batch->begin();
+1
View File
@@ -35,6 +35,7 @@ class HudRenderer {
bool pause = false;
std::unique_ptr<InventoryView> contentAccess;
std::unique_ptr<InventoryView> hotbarView;
std::shared_ptr<gui::UINode> debugPanel;
gui::GUI* gui;
LevelFrontend* frontend;
+2 -2
View File
@@ -144,12 +144,12 @@ void LevelScreen::update(float delta) {
}
void LevelScreen::draw(float delta) {
Camera* camera = level->player->currentViewCamera;
auto camera = level->player->currentCamera;
Viewport viewport(Window::width, Window::height);
GfxContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera);
worldRenderer->draw(ctx, camera.get());
if (hudVisible) {
hud->draw(ctx);