Refactor
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@@ -168,7 +168,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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shader->uniform3f("u_cameraPos", camera->position);
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shader->uniform1i("u_cubemap", 1);
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{
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blockid_t id = level->player->chosenItem;
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blockid_t id = level->player->getChosenItem();
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Block* block = contentIds->getBlockDef(id);
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assert(block != nullptr);
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float multiplier = 0.5f;
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