Refactor
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@@ -144,12 +144,12 @@ void LevelScreen::update(float delta) {
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}
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void LevelScreen::draw(float delta) {
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Camera* camera = level->player->currentViewCamera;
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auto camera = level->player->currentCamera;
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera);
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worldRenderer->draw(ctx, camera.get());
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if (hudVisible) {
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hud->draw(ctx);
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