remove generator script load_structures function

This commit is contained in:
MihailRis
2024-09-24 17:16:52 +03:00
parent 806ed4b155
commit 983a24bd05
4 changed files with 0 additions and 36 deletions
-3
View File
@@ -123,9 +123,6 @@ class GeneratorScript {
public:
virtual ~GeneratorScript() = default;
/// @brief Load all structures
virtual std::vector<std::shared_ptr<VoxelFragment>> loadStructures() = 0;
/// @brief Generates a heightmap with values in range 0..1
/// @param offset position of the heightmap in the world
/// @param size size of the heightmap
-1
View File
@@ -48,7 +48,6 @@ WorldGenerator::WorldGenerator(
surroundMap.setLevelCallback(4, [this](int const x, int const z) {
generateStructures(requirePrototype(x, z), x, z);
});
for (int i = 0; i < def.structures.size(); i++) {
// pre-calculate rotated structure variants
def.structures[i]->fragments[0]->prepare(*content);