remove generator script load_structures function
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@@ -123,9 +123,6 @@ class GeneratorScript {
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public:
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virtual ~GeneratorScript() = default;
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/// @brief Load all structures
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virtual std::vector<std::shared_ptr<VoxelFragment>> loadStructures() = 0;
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/// @brief Generates a heightmap with values in range 0..1
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/// @param offset position of the heightmap in the world
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/// @param size size of the heightmap
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@@ -48,7 +48,6 @@ WorldGenerator::WorldGenerator(
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surroundMap.setLevelCallback(4, [this](int const x, int const z) {
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generateStructures(requirePrototype(x, z), x, z);
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});
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for (int i = 0; i < def.structures.size(); i++) {
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// pre-calculate rotated structure variants
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def.structures[i]->fragments[0]->prepare(*content);
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