fix generator area centering
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@@ -77,8 +77,8 @@ void LevelController::update(float delta, bool pause) {
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player->updateEntity();
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glm::vec3 position = player->getPosition();
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player->chunks->configure(
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position.x,
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position.z,
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glm::floor(position.x),
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glm::floor(position.z),
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settings.chunks.loadDistance.get() + settings.chunks.padding.get()
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);
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chunks->update(
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