inventory.bind_block, unbind_block
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@@ -48,6 +48,8 @@ public:
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void randomTick(int tickid, int parts);
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void onBlocksTick(int tickid, int parts);
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int64_t createBlockInventory(int x, int y, int z);
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void bindInventory(int64_t invid, int x, int y, int z);
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void unbindInventory(int x, int y, int z);
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};
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#endif // LOGIC_BLOCKS_CONTROLLER_H_
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