Merge branch 'dev' into pathfinding
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@@ -1,6 +1,11 @@
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function on_block_broken(id, x, y, z, playerid)
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if gfx then
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gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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local size = {block.get_size(id)}
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gfx.particles.emit({
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x + size[1] * 0.5,
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y + size[1] * 0.5,
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z + size[1] * 0.5
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}, 64, {
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lifetime=1.0,
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spawn_interval=0.0001,
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explosion={4, 4, 4},
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@@ -8,7 +13,7 @@ function on_block_broken(id, x, y, z, playerid)
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random_sub_uv=0.1,
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size={0.1, 0.1, 0.1},
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spawn_shape="box",
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spawn_spread={0.4, 0.4, 0.4}
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spawn_spread=vec3.mul(size, 0.4)
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})
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end
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@@ -71,7 +71,7 @@ local function insert(self, index, b)
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if self.size + elems > self.capacity then
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grow_buffer(self, elems)
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end
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for i=self.size, index - 1, -1 do
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for i = self.size - 1, index - 1, -1 do
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self.bytes[i + elems] = self.bytes[i]
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end
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if _type(b) == "number" then
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