feat: process external custom block models for variable textures
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@@ -31,11 +31,19 @@ namespace model {
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const glm::vec3& norm,
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const UVRegion& region
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);
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void addRect(
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& norm,
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const UVRegion& region
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);
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void addBox(const glm::vec3& pos, const glm::vec3& size);
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void addBox(
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const glm::vec3& pos,
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const glm::vec3& size,
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const UVRegion (&texfaces)[6]
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const UVRegion (&texfaces)[6],
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const bool enabledSides[6]
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);
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void scale(const glm::vec3& size);
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};
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@@ -47,6 +55,11 @@ namespace model {
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/// @param texture texture name
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/// @return writeable Mesh
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Mesh& addMesh(const std::string& texture) {
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for (auto& mesh : meshes) {
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if (mesh.texture == texture) {
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return mesh;
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}
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}
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meshes.push_back({texture, {}});
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return meshes[meshes.size()-1];
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}
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