Merge branch 'headless-mode' into Fix-usage-vcpkg-for-windows-and-add-cmake-preset-for-vscode
This commit is contained in:
@@ -0,0 +1,526 @@
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#include "Engine.hpp"
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#ifndef GLEW_STATIC
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#define GLEW_STATIC
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#endif
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#include "debug/Logger.hpp"
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#include "assets/AssetsLoader.hpp"
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#include "audio/audio.hpp"
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#include "coders/GLSLExtension.hpp"
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#include "coders/imageio.hpp"
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#include "coders/json.hpp"
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#include "coders/toml.hpp"
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#include "coders/commons.hpp"
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#include "content/Content.hpp"
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#include "content/ContentBuilder.hpp"
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#include "content/ContentLoader.hpp"
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#include "core_defs.hpp"
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#include "files/files.hpp"
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#include "frontend/locale.hpp"
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#include "frontend/menu.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "graphics/render/ModelsGenerator.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "objects/rigging.hpp"
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#include "logic/EngineController.hpp"
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#include "logic/CommandsInterpreter.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "network/Network.hpp"
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#include "util/listutil.hpp"
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#include "util/platform.hpp"
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#include "window/Camera.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "world/Level.hpp"
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#include "Mainloop.hpp"
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#include "ServerMainloop.hpp"
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#include <iostream>
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#include <assert.h>
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#include <glm/glm.hpp>
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#include <unordered_set>
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#include <functional>
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#include <utility>
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static debug::Logger logger("engine");
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namespace fs = std::filesystem;
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static void create_channel(Engine* engine, std::string name, NumberSetting& setting) {
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if (name != "master") {
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audio::create_channel(name);
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}
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engine->keepAlive(setting.observe([=](auto value) {
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audio::get_channel(name)->setVolume(value*value);
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}, true));
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}
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static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
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try {
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auto file = resdir / fs::u8path("textures/misc/icon.png");
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if (fs::exists(file)) {
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return imageio::read(file);
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}
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} catch (const std::exception& err) {
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logger.error() << "could not load window icon: " << err.what();
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}
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return nullptr;
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}
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Engine::Engine(CoreParameters coreParameters)
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: params(std::move(coreParameters)),
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settings(),
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settingsHandler({settings}),
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interpreter(std::make_unique<cmd::CommandsInterpreter>()),
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network(network::Network::create(settings.network)) {
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logger.info() << "engine version: " << ENGINE_VERSION_STRING;
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if (params.headless) {
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logger.info() << "headless mode is enabled";
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}
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paths.setResourcesFolder(params.resFolder);
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paths.setUserFilesFolder(params.userFolder);
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paths.prepare();
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if (!params.scriptFile.empty()) {
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paths.setScriptFolder(params.scriptFile.parent_path());
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}
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loadSettings();
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auto resdir = paths.getResourcesFolder();
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controller = std::make_unique<EngineController>(*this);
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if (!params.headless) {
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if (Window::initialize(&settings.display)){
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throw initialize_error("could not initialize window");
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}
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time.set(Window::time());
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if (auto icon = load_icon(resdir)) {
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icon->flipY();
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Window::setIcon(icon.get());
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}
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loadControls();
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gui = std::make_unique<gui::GUI>();
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if (ENGINE_DEBUG_BUILD) {
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menus::create_version_label(*this);
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}
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}
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audio::initialize(settings.audio.enabled.get() && !params.headless);
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create_channel(this, "master", settings.audio.volumeMaster);
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create_channel(this, "regular", settings.audio.volumeRegular);
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create_channel(this, "music", settings.audio.volumeMusic);
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create_channel(this, "ambient", settings.audio.volumeAmbient);
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create_channel(this, "ui", settings.audio.volumeUI);
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bool langNotSet = settings.ui.language.get() == "auto";
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if (langNotSet) {
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settings.ui.language.set(langs::locale_by_envlocale(
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platform::detect_locale(),
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paths.getResourcesFolder()
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));
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}
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keepAlive(settings.ui.language.observe([this](auto lang) {
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setLanguage(lang);
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}, true));
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scripting::initialize(this);
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basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
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}
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void Engine::loadSettings() {
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fs::path settings_file = paths.getSettingsFile();
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if (fs::is_regular_file(settings_file)) {
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logger.info() << "loading settings";
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std::string text = files::read_string(settings_file);
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try {
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toml::parse(settingsHandler, settings_file.string(), text);
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} catch (const parsing_error& err) {
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logger.error() << err.errorLog();
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throw;
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}
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}
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}
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void Engine::loadControls() {
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fs::path controls_file = paths.getControlsFile();
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if (fs::is_regular_file(controls_file)) {
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logger.info() << "loading controls";
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std::string text = files::read_string(controls_file);
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Events::loadBindings(controls_file.u8string(), text, BindType::BIND);
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}
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}
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void Engine::onAssetsLoaded() {
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assets->setup();
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gui->onAssetsLoad(assets.get());
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}
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void Engine::updateHotkeys() {
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if (Events::jpressed(keycode::F2)) {
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saveScreenshot();
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}
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if (Events::jpressed(keycode::F11)) {
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settings.display.fullscreen.toggle();
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}
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}
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void Engine::saveScreenshot() {
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auto image = Window::takeScreenshot();
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image->flipY();
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fs::path filename = paths.getNewScreenshotFile("png");
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imageio::write(filename.string(), image.get());
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logger.info() << "saved screenshot as " << filename.u8string();
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}
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void Engine::run() {
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if (params.headless) {
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ServerMainloop(*this).run();
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} else {
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Mainloop(*this).run();
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}
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}
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void Engine::postUpdate() {
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network->update();
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postRunnables.run();
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}
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void Engine::updateFrontend() {
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double delta = time.getDelta();
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updateHotkeys();
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audio::update(delta);
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gui->act(delta, Viewport(Window::width, Window::height));
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screen->update(delta);
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}
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void Engine::nextFrame() {
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Window::setFramerate(
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Window::isIconified() && settings.display.limitFpsIconified.get()
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? 20
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: settings.display.framerate.get()
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);
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Window::swapBuffers();
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Events::pollEvents();
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}
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void Engine::renderFrame() {
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screen->draw(time.getDelta());
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Viewport viewport(Window::width, Window::height);
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DrawContext ctx(nullptr, viewport, nullptr);
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gui->draw(ctx, *assets);
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}
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void Engine::saveSettings() {
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logger.info() << "saving settings";
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files::write_string(paths.getSettingsFile(), toml::stringify(settingsHandler));
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if (!params.headless) {
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logger.info() << "saving bindings";
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files::write_string(paths.getControlsFile(), Events::writeBindings());
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}
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}
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Engine::~Engine() {
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saveSettings();
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logger.info() << "shutting down";
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if (screen) {
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screen->onEngineShutdown();
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screen.reset();
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}
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content.reset();
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assets.reset();
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interpreter.reset();
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if (gui) {
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gui.reset();
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logger.info() << "gui finished";
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}
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audio::close();
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network.reset();
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clearKeepedObjects();
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scripting::close();
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logger.info() << "scripting finished";
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if (!params.headless) {
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Window::terminate();
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logger.info() << "window closed";
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}
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logger.info() << "engine finished";
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}
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EngineController* Engine::getController() {
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return controller.get();
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}
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cmd::CommandsInterpreter* Engine::getCommandsInterpreter() {
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return interpreter.get();
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}
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PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
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PacksManager manager;
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manager.setSources({
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worldFolder/fs::path("content"),
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paths.getUserFilesFolder()/fs::path("content"),
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paths.getResourcesFolder()/fs::path("content")
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});
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return manager;
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}
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void Engine::setLevelConsumer(consumer<std::unique_ptr<Level>> levelConsumer) {
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this->levelConsumer = std::move(levelConsumer);
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}
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void Engine::loadAssets() {
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logger.info() << "loading assets";
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Shader::preprocessor->setPaths(resPaths.get());
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auto new_assets = std::make_unique<Assets>();
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AssetsLoader loader(new_assets.get(), resPaths.get());
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AssetsLoader::addDefaults(loader, content.get());
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// no need
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// correct log messages order is more useful
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bool threading = false; // look at two upper lines
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if (threading) {
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auto task = loader.startTask([=](){});
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task->waitForEnd();
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} else {
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while (loader.hasNext()) {
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loader.loadNext();
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}
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}
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assets = std::move(new_assets);
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if (content == nullptr) {
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return;
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}
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for (auto& [name, def] : content->blocks.getDefs()) {
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if (def->model == BlockModel::custom && def->modelName.empty()) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::loadCustomBlockModel(
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def->customModelRaw, *assets, !def->shadeless
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)
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),
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name + ".model"
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);
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def->modelName = def->name + ".model";
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}
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}
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for (auto& [name, def] : content->items.getDefs()) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::generate(*def, *content, *assets)
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),
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name + ".model"
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);
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}
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}
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static void load_configs(const fs::path& root) {
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auto configFolder = root/fs::path("config");
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
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);
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}
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}
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void Engine::loadContent() {
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scripting::cleanup();
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auto resdir = paths.getResourcesFolder();
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std::vector<std::string> names;
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for (auto& pack : contentPacks) {
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names.push_back(pack.id);
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}
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ContentBuilder contentBuilder;
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corecontent::setup(paths, contentBuilder);
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paths.setContentPacks(&contentPacks);
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PacksManager manager = createPacksManager(paths.getCurrentWorldFolder());
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manager.scan();
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names = manager.assembly(names);
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contentPacks = manager.getAll(names);
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auto corePack = ContentPack::createCore(paths);
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// Setup filesystem entry points
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std::vector<PathsRoot> resRoots {
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{"core", corePack.folder}
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};
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for (auto& pack : contentPacks) {
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resRoots.push_back({pack.id, pack.folder});
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}
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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// Load content
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{
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ContentLoader(&corePack, contentBuilder, *resPaths).load();
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load_configs(corePack.folder);
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}
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for (auto& pack : contentPacks) {
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ContentLoader(&pack, contentBuilder, *resPaths).load();
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load_configs(pack.folder);
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}
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content = contentBuilder.build();
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interpreter->reset();
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scripting::on_content_load(content.get());
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ContentLoader::loadScripts(*content);
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langs::setup(resdir, langs::current->getId(), contentPacks);
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if (!isHeadless()) {
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loadAssets();
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onAssetsLoaded();
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}
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}
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void Engine::resetContent() {
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scripting::cleanup();
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auto resdir = paths.getResourcesFolder();
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std::vector<PathsRoot> resRoots;
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{
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auto pack = ContentPack::createCore(paths);
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resRoots.push_back({"core", pack.folder});
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load_configs(pack.folder);
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}
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auto manager = createPacksManager(fs::path());
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manager.scan();
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for (const auto& pack : manager.getAll(basePacks)) {
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resRoots.push_back({pack.id, pack.folder});
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}
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resPaths = std::make_unique<ResPaths>(resdir, resRoots);
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contentPacks.clear();
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content.reset();
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langs::setup(resdir, langs::current->getId(), contentPacks);
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loadAssets();
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onAssetsLoaded();
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contentPacks = manager.getAll(basePacks);
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}
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void Engine::loadWorldContent(const fs::path& folder) {
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contentPacks.clear();
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auto packNames = ContentPack::worldPacksList(folder);
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PacksManager manager;
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manager.setSources({
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folder/fs::path("content"),
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paths.getUserFilesFolder()/fs::path("content"),
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paths.getResourcesFolder()/fs::path("content")
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});
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manager.scan();
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contentPacks = manager.getAll(manager.assembly(packNames));
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paths.setCurrentWorldFolder(folder);
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loadContent();
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}
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void Engine::loadAllPacks() {
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PacksManager manager = createPacksManager(paths.getCurrentWorldFolder());
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manager.scan();
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auto allnames = manager.getAllNames();
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contentPacks = manager.getAll(manager.assembly(allnames));
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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// reset audio channels (stop all sources)
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audio::reset_channel(audio::get_channel_index("regular"));
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audio::reset_channel(audio::get_channel_index("ambient"));
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||||
this->screen = std::move(screen);
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}
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void Engine::setLanguage(std::string locale) {
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langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
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if (gui) {
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gui->getMenu()->setPageLoader(menus::create_page_loader(*this));
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}
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}
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void Engine::onWorldOpen(std::unique_ptr<Level> level) {
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logger.info() << "world open";
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levelConsumer(std::move(level));
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}
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||||
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void Engine::onWorldClosed() {
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logger.info() << "world closed";
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levelConsumer(nullptr);
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}
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void Engine::quit() {
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quitSignal = true;
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if (!isHeadless()) {
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Window::setShouldClose(true);
|
||||
}
|
||||
}
|
||||
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bool Engine::isQuitSignal() const {
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return quitSignal;
|
||||
}
|
||||
|
||||
gui::GUI* Engine::getGUI() {
|
||||
return gui.get();
|
||||
}
|
||||
|
||||
EngineSettings& Engine::getSettings() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
Assets* Engine::getAssets() {
|
||||
return assets.get();
|
||||
}
|
||||
|
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const Content* Engine::getContent() const {
|
||||
return content.get();
|
||||
}
|
||||
|
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std::vector<ContentPack> Engine::getAllContentPacks() {
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||||
auto packs = getContentPacks();
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||||
packs.insert(packs.begin(), ContentPack::createCore(paths));
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||||
return packs;
|
||||
}
|
||||
|
||||
std::vector<ContentPack>& Engine::getContentPacks() {
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||||
return contentPacks;
|
||||
}
|
||||
|
||||
std::vector<std::string>& Engine::getBasePacks() {
|
||||
return basePacks;
|
||||
}
|
||||
|
||||
EnginePaths& Engine::getPaths() {
|
||||
return paths;
|
||||
}
|
||||
|
||||
ResPaths* Engine::getResPaths() {
|
||||
return resPaths.get();
|
||||
}
|
||||
|
||||
std::shared_ptr<Screen> Engine::getScreen() {
|
||||
return screen;
|
||||
}
|
||||
|
||||
SettingsHandler& Engine::getSettingsHandler() {
|
||||
return settingsHandler;
|
||||
}
|
||||
|
||||
network::Network& Engine::getNetwork() {
|
||||
return *network;
|
||||
}
|
||||
|
||||
Time& Engine::getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
const CoreParameters& Engine::getCoreParameters() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
bool Engine::isHeadless() const {
|
||||
return params.headless;
|
||||
}
|
||||
Reference in New Issue
Block a user