update 'overlay-texture' block property behaviour

This commit is contained in:
MihailRis
2024-11-01 02:18:13 +03:00
parent 4f377b2056
commit 9b5c693027
8 changed files with 44 additions and 16 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ void Batch3D::face(
tint.r, tint.g, tint.b, tint.a);
}
void Batch3D::texture(Texture* new_texture){
void Batch3D::texture(const Texture* new_texture){
if (currentTexture == new_texture)
return;
flush();
+31 -6
View File
@@ -18,7 +18,7 @@ class Batch3D : public Flushable {
std::unique_ptr<Texture> blank;
size_t index;
Texture* currentTexture;
const Texture* currentTexture;
void vertex(
float x, float y, float z,
@@ -47,11 +47,36 @@ public:
~Batch3D();
void begin();
void texture(Texture* texture);
void sprite(glm::vec3 pos, glm::vec3 up, glm::vec3 right, float w, float h, const UVRegion& uv, glm::vec4 tint);
void xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading=true);
void cube(const glm::vec3 coords, const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
void blockCube(const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
void texture(const Texture* texture);
void sprite(
glm::vec3 pos,
glm::vec3 up,
glm::vec3 right,
float w,
float h,
const UVRegion& uv,
glm::vec4 tint
);
void xSprite(
float w,
float h,
const UVRegion& uv,
const glm::vec4 tint,
bool shading = true
);
void cube(
const glm::vec3 coords,
const glm::vec3 size,
const UVRegion (&texfaces)[6],
const glm::vec4 tint,
bool shading = true
);
void blockCube(
const glm::vec3 size,
const UVRegion (&texfaces)[6],
const glm::vec4 tint,
bool shading = true
);
void vertex(glm::vec3 pos, glm::vec2 uv, glm::vec4 tint);
void point(glm::vec3 pos, glm::vec4 tint);
void flush() override;